![]() ![]() Boss enemies fill the screen in the most delightful sense, and the hordes that you’ll be facing down are so large, and there is so much going on on screen, that each level is a multifaceted explosion of colour and energy. It’s rare for a “Warriors” game to imbue personality quirks in the horde enemies, but here there are little touches, such as the skeleton soldiers that will pull off their heads and rattle a bit, that help to make them more than blobs of polygons to slaughter on the way through a level. The classic slime bounces about with all the innocent joy that you’d expect to the point where I felt absolutely terrible that I was massacring them. Even more importantly, the enemies are a genuinely charming bunch. ![]() Most of the characters are pulled from classic Dragon Quest titles, and for long time fans it is a genuine delight to see them rendered is such clean detail on the PlayStation 4’s advanced hardware. The Dragon Quest franchise has always been about bright colours and humour, both of which are present in this game in spades. It concerned me that the engine might not have been able to handle the ambition, because Dragon Quest Heroes is, by far, the most attractive game on the PlayStation 4 to date, and it is a genuine relief that technical issues didn’t let it down. ![]()
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